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The World Texture Editor (WTE) panel gives the ability to apply Utherverse premade textures to structures and buildings such as zabys which cannot be edited otherwise. This type of structure can not be moved or edited using the Prop Editor.

The WTE is a very powerful tool for decorating a Zaby or other properties and is recommended to be used especially when starting to decorate an empty property. E.g. walls, floors or ceilings can be decorated very efficiently without having to cover them with other props, thus saving prop space and reducing loading time.

Open the WTE by clicking on the down arrow icon on the Corner Ring then clicking Edit Room Textures from the list.

Textures are used on the faces of objects such as walls and floors to give them realism. Often several separate faces are used to cover an object.

Note that world textures do not react to lighting settings.

Texture Library[]

The lower part of the WTE panel lists all the textures that are available to use. These textures are grouped by themes such as bricks and tiles.

Selections from Texture Library is the main way to choose specific textures to use on your walls, ceiling and floors.

  1. Click a plus symbol + to expand the theme to see the names of individual textures.
  2. Click a texture to select it..
  3. The texture is shown on screen in a new Texture Preview panel on the top left of your screen.
  4. You can now paint or fill with this selected texture.

As an alternative, use the Eye Dropper tool to select an existing texture from an existing face, again this texture is also shown in the Texture Preview panel.

Recently, many new world textures have been added, see this forum post, where many are illustrated in themed showcases with URLs.

Tools[]

The tools are arranged on the left and right of the top part of the WTE. The Position, Scale and Rotate featured are used only with the Face Select tool.

Icon Name and shortcut Description
WTE FaceSelect
Face Select (Shift+F) Select a face to edit.
WTE EyeDropper
Eye Dropper (Shift+E) Selects a texture from an existing face and displays it in the Texture Preview panel..
WTE BucketFill
Bucket Fill (Shift+B) Replaces all occurrences of the clicked texture with your selected texture as shown in your Texture Preview panel.
WTE Paintbrush
Paintbrush (Shift+T) Paint your selected texture one face at a time.
WTE Save
Save (LCtrl+S) Saves the changes you have made during your current session.
WTE Undo
Undo (LCtrl+Z) Restores the most recent changes, step by step, that you made during your current session.
WTE Reset
Reset (LCtrl+R) Removes all changes you have made since you last saved your session.
WTE RevertToTemplate
Revert to Template (LCtrl+K) Reverts all world textures back to those in the property template.

Position[]

This function is used to align textures with linear or other distinctive features on neighbouring faces to make them match. Adjustments can be made on both the X and the Y axis. The +/- buttons change the values in bigger steps. For a perfect match it is recommended to align the X or Y values manually. Use the Face Select tool to mark the area you wish to modify.

Scale[]

The faces in a property can have different default scales and textures applied to them will look differently. The scale can be adjusted on both the X and the Y axis. The +/- buttons change the values in bigger steps. For a perfect match it is recommended to align the X or Y values manually. Use the Face Select tool to mark the area you wish to modify.

Rotate[]

The faces in a property can have different default orientations (horizontally or vertically). To align textures with linear or other distinctive features on neighboring faces to make them match use the Face Select tool to mark the area you wish to modify. The arrows on the Rotate tab will rotate the textures in 90 degree steps.

Video Tutorial[]

Utherverse_World_Texture_Editor_Tutorial

Utherverse World Texture Editor Tutorial

Known Bugs[]

  1. Even though there is a User Uploaded section in the WTE, it is currently not possible to add custom textures to the world texture editor.
  2. In certain property templates it is impossible to recolor or change specific areas. These usually stay the same color or paint or appear as a white texture. The best way to cover this up is to use a prop such as a wall
  3. The Winter Workshop template has an issue near the stairs, where if you paint the walls, with the texture editor they will disappear and turn totally transparent.
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