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Props are the heart and soul of decorating. You can get these objects using the Prop Editor. The Prop list page has a complete overview of all the props meshes. Once you have found the prop you like in your property (or the property you are decorating in) you can place it and create a scene. You can either use these props to full in a BSP location, or even use props to make complete new architectural structures such as a house. Props can even be used to partition locations.

It is also important to note that props have a variety of settings such as scaling, positioning and rotating. You can also attach scripts to certain props. And lastly you can add states to prop in the state tab. You can even add animations to props if they have them via the state tab.

Prop tools & resources[]

Measure Props[]

Measure

Here you can see the measure tool in action.

The Measure Props tool is useful to track frame rate issues in properties. When enabled, each prop in the location shows their ID number, which is the same ID number as assigned to each prop in the Prop List Editor. This makes it possible to find the prop in the Prop Editor as well as its visual location where it is placed.

Above the prop ID you will see another number usually ranging from 10-50. This number is the frame rate per second the prop is using on your computer.

FPS Color Explanation
0-50 Green This means the prop does not require much resources from your computer.
75-150 Yellow This usually indicates that this prop is using a moderate amount of resources from your computer, usually it is good to inspect this prop and see if the texture on it is too large.
200+ Red This usually indicates a high amount of usage of your GPU and is usually an indicator of a high usage scripts such as a web browser. While a property can contain these scripts it is wise to keep these to a minimum to have optimal performance.

Prop List Editor[]

Prop editor list

The Prop List Editor opened with a variety of props in it.

By clicking the Button list icon in the Prop Editor you can hide and show your Prop List Editor. If you have not added any props to this location you will be shown a blank list. As long as you have not closed the Prop Editor, the Prop List tracks changes made to props. The following table explains what the colors of the prop name mean:

Color of Prop name Explanation
White This is a prop placed in your location in a previous Prop Editor session that has not been changed in your current session. Closing the Prop Editor makes all props have white text next time the Prop List is opened.
Green This indicates the current selected prop.
Yellow This indicates a prop that has had changes made to it during this Prop Editor session. Newly created props also show up in yellow text.
Orange This is the prop you currently are hovering your mouse over.
Red This is a prop you have deleted in this Prop Editor session, you can undo this, by clicking on this prop and then pressing the Button revert icon. This reverts the deletion.

Clicking on the [ID / Script] will toggle the display of the list between the prop ID number (assigned automatically by the game) and the script attached to the prop. If there is no script this will show up as [ ] in the list otherwise between the brackets is the name of the script. As it is possible to attach three different scripts to a single prop you can toggle the list to display which scripts are shown in the Prop Editor list. Simply go to the Script tab and change the script to either 2 or 3 and toggle the [ID / Script] once or twice to show an updated list of scripts. This can be useful to find a secondary or tertiary scripts attached to the prop.

Prop Count[]

When the Prop Editor List is open you can also find count: with a 4 digit number ranging from 0000-9999. This indicates the number of props currently placed in this location. Behind this is also a gauge meter from green to red with a small arrow below it. This should indicate the number of props in this location, but currently this gauge meter is set from 0-999 props and any props over 999 are not indicated on this meter. Well designed properties can easily exceed this number and is no indication of an issue.

However with the correct sizing of textures and using settings correctly this can be succeeded greatly. There is no fixed limit to prop count. There have been places with as many as over 10 000 props if they are correctly made. However places with large prop counts tend to be laggy when more members get into the location. As your computer has to assign more memory for these avatars and their clothing. Therefore, it is wise to limit the number of people able to get into locations with high prop counts.

Prop Resources created by users[]

Prop texture maps[]

While there are options to create these maps yourself a user named The_Wraith has create a website that host texture maps to be used to add textures to your props. Please do not hotlink any of these maps but rather rehost them somewhere else.

Normal maps and spectacular maps cannot be added at this present time. However some users have had success embedding these in the texture maps.

Zaby Bible[]

The Zaby Bible is a complete overview of props and settings, which especially can be useful for the state tab of props. Currently, it is unknown who is credited for this document.

Official Virtual World Web and Zaby Forum[]

This forum is used for anything regarding decorating but also has a large source of prop textures already made by others. You can also request texture maps, and sometimes people will share them with you here. It is a great source of collaboration between decorators.

Making collidable props[]

You can set any prop to be a collidable prop, which means that the avatar will be able to interact with the prop. Be it standing on the object or unable to move through the object. Making an object collidable will not disable anyone from clicking something behind it.

This can be useful to make architecture much more realistic. For example you could create a house and make all the walls unable to be passed through. You can see the area of where the collidable is set with red lines.

For this same reason scaling props will also scale the collidable with a big increase. Therefor it is recommended when you create walls to use a different prop for the actual collidable as you can scale the collidable separate from the aesthetic props such as a wall. A good prop for the purpose is the Fencing prop. There are two different Fencing props, you want to pick the chain link version here.

Other options for collidable objects are in the form or floors and ramps which will allow for different levels in a property.

Making collidable (red) lines visible on collidable props[]

To make collidable lines visible and make them stay visible while manipulating another prop, one has to do the following: Right click the prop one wants to show the lines of, then hover your mouse cursor over the "properties" setting of the intended prop in question. Now without clicking this setting, move your mouse out of this menu to the right, then click anywhere outside of the menu. The collidable (red lines) will now stay visible. Note, that if for some reason this is not working, close and reopen the prop editor.

Special props[]

There is a number of specialized props that have a bit of know-how on how to properly use them since they can be used for other means then artistic visuals.

Animal props[]

State bar

Part of the Prop Editor, showing the state set to the letter O.

Most animal type props such as the pug or octopus they have the option to be animated. The quickest method to check this is to go to the State tab and type in the first letter of the prop name. So in the example of the octopus the letter o. This should make the prop cycle through all possible states for that prop. These prop states can also be achieved for certain non-animal props.

Alpha Pine Tree prop[]

Alpha pine 512

Two alpha pine tree props with the one of the left not made translucent and therefor the blue sky is shining trough.

A very versatile prop that can be used as a tree. It is usually recommended to put this prop in the state tab to Texture Translucent with a value of 100 to 150. To prevent shining through of other props within the region and remove some of the see-through alpha layer. Usually if this is not set it will interact weirdly with the sky.

This prop can also be used as a lot of other objects due to its shape. Such as it is perfect for fire. Simply Attach Animated Texture with Fire.spr to this prop and set in the state tab to Texture Translucent with a value of 50.

This prop is also frequently used with candelabra- and chandelier textures.

Bed props[]

Orgy Bed

A large round bed (scaled) with four dungeon beds of which one is already made invisible in order that more couples could be on the same bed at the same time.

Beds can be used for sexual encounters, however this is done by adding the Start Sex Sequence script or Start Sex Bondage Sequence to it. This should work for most bed props.

However, sometimes one will notice that when doing the deed on the bed, the avatars are sunk in the bed, floating next to it or even be in the air. This is due to the offset of the scripts. This should not happen with beds that have not been scaled, but once a bed is scaled this will occur. The solution to this is to create the bed you would like as the visual bed. Then create a second Dungeon Bed prop un-scaled and move this to the top of where you want the avatars to have sex then set this bed to be invisible in the state tab. This method can also be used to make other sexable locations such as a tables, kitchen counters or anything else you can imagine.

Chairs and seating[]

Chairs

Someone sitting in the chair, a stool, which requires a platform to sit correctly, and lastly a couch with two sittable locations, one made invisible already.

There are many varieties of chairs you can add to the game. However, getting them to sit correctly can be tricky. A good idea is to use the Plastic Chair prop with the Chair 2 Seat script and a forward offset of 80-120 points and not scaling the plastic chair! The value is different depending on avatar size and does not include the settings for micro and mini avatars, because that requires resizing the plastic chair as well. Once you made this chair and script you can basically use any prop (even a table to sit on) with an invisible plastic chair.

For (bar)stools this method works the same, with the addition that there needs to be a collidable area underneath the plastic chair since it will be floating up in the air. Usually a Flatplane props works well for this but other props can be used as well. Just make sure you put it completely underneath the avatar otherwise you will fall though the floor.

For more information on seating, see the Chairs page.

Doors[]

Doors

Two door props one with a texture and one without. The textured door also has a doorframe around it to make it look more in place.

There are a few door type props but the most commonly used one is simply called Door. This is a red rectangular prop and works well with the Door Object script. Note that the texture put on this prop wraps on two sides at once. Sometimes these doors are made collidable in order to have a more realistic feel to them, so you cannot walk through them, but rather have to first click on the door in order to open them.

While these doors with the Door Rotate Open script are useful sometimes this script is not used and instead a teleport script is put in place. Which can be a teleport in the same location or even a different property entirely.

This door can also be used to attach the only currently available plugin Dauction to it.

Divingboard prop[]

Diving board prop

This prop can be animated by entering divingboard_ani into the State tab. This will make the board bounce up and down as if someone is on the diving board.

You can further animate this, by creating a second diving board prop on top of the animated one at the same coordinates. Then make this prop invisible and trigger. Then go to the script tab and add the Diving Board script. Then make the viable diving board you placed earlier collidable and position it 1 point lower. Now when any user interacts with this prop by standing on top of the collidable they will automatically be launched up in the air.

Dungeon X Cross[]

Dungeon cross small

The dungeon cross is used with the Start Sex Xpose Sequence script. This will allow two avatars to have a special bondage session on this prop.

You can also make this prop invisible and have the Start Sex Xpose Sequence performed on a wall, or another prop that you used as the visible prop. There have been very creative uses of this particular prop such as using it in combination with a tree, making it look like a person is tied to a tree.

Pole Dance Pole prop[]

Pole dance small

This prop can be used for Pole dancing when the pole dancing script is applied. It allows female and TG female avatars to perform the pole dances.

You can only use the Pole Dance script on the Pole Dance Pole prop. However, the Pole Dance Pole prop can be made invisible and placed on or in other props to dance around. For example, a tree prop with an invisible pole shows the avatar to dancing around a tree.

It is recommended to put this prop directly at the same height as the collidable floor.

Basic and VIP members are both able to interact with this prop.

Primitive props[]

Primitive shapes

These geometric props are very useful for making specific shapes. Understanding that these exist is a great start for any experienced as well as novice decorator.

The primitive stairs and ramp are great for making ramps that people can walk up and down to other floors. While the primitive triangle, pyramid. half-sphere and cone are often used for roofs or part of a tower on a castle. The primitive cylinder is often used as a pillar for like a facade or roman-style house.

Often these props are also combined to make a specific shaped prop. Or used as part of a more comprehensive creation.

Lapdance chairs[]

Lapdance chairs

These are the two different lapdance chair props.

These special type of chairs can be used for lap dance performances when both partners are naked. Once you put a one of the two lap dance chairs in place with the Lapdance script this needs to be offset with a -400 Z-value in order for things to appear normally. You can also use other chairs for the lap dancing script and have a lap dance in however the offset of the Z-value can differ per chair type.

If you are using this prop with bots you must know that males will always prefer sitting over dancing. If you do lap dancing the person who invites is the one who goes to sit down.

Rope prop[]

Rope

Used solely for the purpose of the Start Sex Suspended Sequence script. This script can only be used by naked VIP members as a sexual option. You can hang this prop from any ceiling, but if you have placed this above the floor it will look like you are floating. Unless of course you create some sort of platform the stand on.

Sign_01 prop[]

Sign 01

A few different uses for the Sign_01 prop.

This versatile prop used for a variety of scripts. Such as the Attach Web Browser, Cached Clickable Web Image and Cached Web Image. Especially with the Cached Web Image you can use this Sign_01 as a single tile prop or simply to display a single texture. This work well for items you want to have displayed, such as a photo or painting. But also for smaller things such as a bar of soap in a shower. The one thing to note is that this prop is completely flat.

Sex apparatus[]

This is currently outside the scope of this wiki.

Tileable props[]

Brick wall tiles

A tiled brick wall prop with a clown image repeated on it. This is not an ideal texture to put on this prop.

There is a couple of props that are important for the fact they they repeat textures that are put on them. This saves on resources and makes it easier to design repeatable textures. In order to make this look correct it is important that these textures are designed to be seamless. If they have seams this will be very visible and look odd. Tileable props are very useful as floors, ceilings and even natural surfaces such as grasslands, forest floor, dunes, bodies of water etc.

While there are many tileable props a few notable ones are:

  • 3x3 Tiled Sign - Mostly used for floors and ceilings in smaller rooms.
  • Brick Wall - This prop repeats on a grid of 6x7.
  • Condom. It does have a slight curve but works well for making paths 3x1.
  • Court* Border is good for longer sections of wall 1x5
  • Court* Ceiling is handy for large ceilings, floors and walls 4x12
  • Court* Floor - This prop repeats the texture 25x25 times.
  • FishTank Glass Top 10x1.
  • Flr dance (plane01) 60x60.
  • Pod Ring - This prop repeats textures in a ring 36x1.
  • Pod Tube Rail. in a half circle with tapering ends.24x1.
  • Runway Lights (can be used sideways when image is rotated) 30x1.
  • Transpillar 01a 55x1.
  • Transport Metal Roof Small (strong folding makes this only useful for 3D textures) 1x4.
  • Zaby Interior Partition A - A wall prop with 1x2 tiles.
  • Some of the waters edge takes a repeating cached web image too.

*All props named "Court..." are tileable.

Trigger Box_01[]

Triggerbox

The Trigger Box_01 prop is used with a variety scripts and functions. This is prop is completely transparent and cannot hold any textures. Some of the more obvious uses for the trigger box are dance floors, bots, teleports and light areas.

Because this is such a versatile prop it is good to learn a lot about this prop and its common uses. This prop might be difficult to find as it is totally invisible when placed and only an outline is shown when the prop is highlighted in Prop Edit mode.

VIP Rope prop[]

VIP rope

This prop can be animated and will trigger to open when an avatar is near it. However to get this to happen you need to use a script called Pass to Linked Prop in combination with a Trigger Box 01 prop.

Navigation
Home - Account - User Interface - Social Center - Housing - Decorating - Clothing - Support
Decorating

Bots - Chromium - Decorating Guides - Deco Tools - Domain - Prop Editor - Property - Props - Prop States - Ramps - Scripts - Transport - World Texture Editor - Zaby

Script Pages

Animated Textures - Audio Add Sound - Audio Play Music - Being.Me - Bots - Cached Web Image - Dance Pole - Door Object - Lighting - Move To scripts - Pickup Object - Sprites - Scale Object - Trigger Linked Script - Web Browser (Chromium) - Web Browser PopUp (Chromium)

Deco Articles

Animal Props - Alpha Pine Tree - Beds - Breaking Out - Chairs & Seating - Doors - Diving Board - Dungeon Crosses - Fire Places - Floors - Pole Dance Pole - Primitive Props - Lapdance Chairs - Ramps - Rope Prop - Sign 01 - Tileable Props - Texture Translucent - Triggers - VIP Ropes

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