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The Prop Editor is the main Utherverse decorating tool. It is used to place and modify props in a location. To start decorating, enable the Decorate permission for the particular property.

The Prop Editor panel has many tabs and options which are outlined here. For more detailed explanations visit the respective pages associated with the specific options.

Open the Prop Editor by clicking on the down arrow icon on the Corner Ring then clicking Prop Editor from the list.

Tools[]

The bottom row is a special row with a few important tools. This row is shown regardless of which tab you have open.

Icon Function
Button unlock Save prop.
Button new Create new prop.
Button clone Clone prop.
Button delete Delete prop
Button check Create a checkpoint
Button revert Revert
Button list Open /close the list of props in this location
Button unpin Prop list Unpins and pins the Prop list
20x20 pidButton PID copy button.
Button close Close the Prop Editor.

Creating new props[]

Click the Create new prop button on the bottom of the Prop Editor to open the Create New Prop panel. This panel initially shows a full list of all the props that you can use.

If you know the name of the prop you want to use, type part of its name into the Keywords field and click Find. The list of props is now filtered to show only those that contain your keyword.

PropEdit New Cat

An easy way to browse the props is to select a Category and then a Type. For example using Category: Furniture and Type Chairs finds all the chairs, even if they do not have “chair”  in their prop name, such as Seat or Theatre Purple Seating.

If you do not select a Type you see a filtered list of all the props associated with that particular Category.

At the top of the Category list is Essential, here you can quickly find the most used and versatile props.

Right-clicking props[]

Rightclick prop edit

When the Prop Editor is open and there are props in your location, you can right-click these props. Which will open a new menu as seen on the right. The top prop is always the first objects you right-clicked, the objects below it are the next object behind this prop, this continues until a maximum of four props show up in your menu. If there are less then four props you will only see those props show up and the menu will therefore be smaller. If there are more then four props those will simply not be shown in the menu, and you need to move your avatar to manipulate the items show in the menu and right-clicking somewhere else to get the prop you want to see in the menu to show up.

Another very important function of this menu is also to make collidable props visible.

Each of the props in the right-click menu show up with a some options to manipulate that prop. In the following table you can see what each of these options do.

Option Explanations
Place

Selecting this option allows you to move the prop with your mouse. This makes it so you can move the prop on the X and Z axis by simply moving your mouse, your mouse cursor will also be invisable and the prop instead feels like the mouse cursor. The prop will also become the selected prop in your prop editor menus.

There is 2 additional functions that are enabled with this that are less visable. If you rotate your mouse scroll wheel, you can have the prop rotate in 360° direction, left and right depending which direction you scroll your mousewheel.

The other hidden function is holding down the ctrl button on your keyboard and scrolling the mouse then. This will allow the prop to move on the Y axis up and down.

Properties This allows you to select the prop in the prop editor menus, but unlike the place option you will not be able to freely move the prop it will stay where it is. This can be useful to simply change certain properties. add script, etc. while leaving the prop where it is.
Unlock This option only shows up when a prop is previously selected by you during this prop editor session. In most cases this is not a relevant option, unless you are decoing with 2 or more persons. Clicking the unlock button, will release the prop from your selection, and allow it to be edited by any other decorator in the region.
Clone This creates a duplicate prop, with an offset of +100 poins on the Z-axis. If you do not want this offset, on the newly created prop you need to lower the Z-axis value by exactly 100 of the newly created prop. You can place this prop now where you like, this is usefull when you want to place a prop several times, like a chair around a table, or exterior walls for the layout you are building.
Delete This deletes the prop. You can undo this in the prop editor list.

Prop Editor tabs[]

These are the tabs you can see at the top of the prop editor, namely position, rotation, scale, script, state and plugins. The highlighted tab shows up with a red background color.

Position[]

Background cube

On this tab is where you specify where a prop you had added is located within the property. In general the maximum value for these are -99999 to 99999 it is possible to have larger values in here. But this is usually not recommended. The Y value modifies the values in height, while X and Z move the props sideways or forward or backward.

In most cases leave the Relative checkbox checked. This causes the XYZ to be based on the position of your avatar.

Rotation[]

Background sphere

This is where you manipulate the rotation of a prop. With a value of 0 to 359.99.

Scale[]

Bkg scale

This tab is used mostly when trying to set a scale of a prop to a larger value then it's base value. All props start with a base value of 1 X / 1 Y / 1 Z (with the exception of the dummy.gml prop which starts at 50 X / 50 Y / 1 Z) You can resize props down to 0.01 and up to 400. In most cases, props get distorted when they are larger then 100 in scale.

Uncheck the Uniform checkbox to scale the selected prop in one direction only. For example to make it taller by increasing Y only .

Script[]

There are a variety of scripts available for props. Note that some scripts only work best on specific props. Each prop can have three scripts.

State[]

Pe-state

The Prop Editor opened with the State tab showing for a prop.

There are two different sections on this tab, the Basic and the Advanced settings. The State tab also has an input box at the top. Where you can add a prop state. This usually means how it is animated when that is an option for that prop. A complete list of these can be found in the super zaby list.

The State tab is empty if there is no prop selected. In the example the prop selected is the Zaby Interior Partition A.

Basic[]

Collidable This option is used mainly to set a prop to collide with the avatar. This makes it possible for the avatars to unable to go through a prop. This can be especially useful for say a wall. Or if you want your avatar to stand on a prop you can create a floor or ramp with it.
Invisible This will make a prop Invisible leaving it in place but not showing it to you. This can be very useful with for example the collidable wall set to Invisible, making it impossible for avatars to pass though. Or hiding a sitable chair at a place where one will see the sit script but not the chair, this way you can sit on a closet or in the air.
Unlit This will set the prop to be unaffected by any lighting and light it up fully to it's maximum brightness.
Trigger This option is checked when you want to enable a specific trigger to happen. In most cases this is best used with a trigger box_01.
Clickable Trigger This creates a remote button/switch to trigger the prop. This allow you to for example turn on or off lights, start letting an emitter play or disable it.
Activate on Load This sets some scripts to be active when the property loads, this is useful for the Play Music script.

Advanced[]

The advanced tab is exclusively to VIP and UVIP users. While access to advanced scripts is based on the owners VIP level, the state advanced section is based on the decorators access level. A user who is basic will therefor never see the advanced settings.

No BSP Collide If an object that uses the Move Within Bounded Box script has the No BSP collide option On then it will move through walls... the default is Off so objects will not move through floors/walls etc. Effectively, the no BSP Collide prevents two or more collidable props that have been placed together causing friction or lagging in large areas.


Without any deco done by yourself there is just your existing zaby, which will at least contain a floor and most likely walls, structures etc. This is the BSP. BSP means Binary Space Partitioning.

Leaf Static
Texture Translucent This option can only be used for images and textures that have transparency layers. It is commonly used when using the script Cache Web Image or Clickable Cache Web Image but not exclusively. The Texture Translucent option can have a value of 0 to 255. Never set this option when using a texture that has no transparency.
Blink Sprite
Sprite These are highly optimized two-dimensional bitmaps. This option will be automatically ticked when you have added a script that creates sprites. Currently it is impossible to upload or attach your own made sprites. Therefore there is only a limited amount of sprites available in game.
Orthogonal Sprite Ticking this will lock the sprite in place and won't rotate on its axis anymore, and create a duplicate sprite that stands 90° to the sprite already in place which is also locked in place. Basically creating a cross pattern sprite if looked from the top or bottom.
Textures Unlit
Texture Double-Sided This makes the prop texture repeat on the other side. If the other side is never view it is best to not enable this setting. This saves resources on computers for loading unnessasary textures.
Sprite Unlit This will remove all lighting aspects from the sprite and give it maximum light.
No Z-Buffer
Sprite MPEG
Sprite Fixed This will lock the sprite in place and display the sprite as a single map, it will no longer rotate with the camera movements.
Sprite Only This will hide the prop you attached a sprite to. In order to only display the sprite.
Sex Object This should be ticked when used with the adult scripts.
Web Page Check this option if you have used the add browser script.
Don't use Mipmaps

Advanced lighting[]

Emissive The light that the prop has itself. Light increases its own brightness, and it is always white light. From 0 (not at all) to 255 (maximum). Note that this light 255 is equal to "Unlit".
Ambient The intensity with each prop takes the "Ambient Color" light. With 255, it light exactly as it was in the trigger light, and decreases to 0 which assumes no ambient light.
Diffuse The intensity with each prop takes the "Color directional" Light, as the ambient light, but with directional light.
Fade This can be set from 0 to 255 and will make any prop transparent. This works for most props and objects and is a quick method to set something that isn't transparent to something you can see-through. However note that for not understood reasons the current fade enabled objects causes lagg in properties where it is used heavily. It is therefor advisable to not use this setting at all and instead create the image you want translucent in photoshop or gimp. And then use that with the Texture Translucent option enabled. This can be set from 0 to 255 and will make any prop transparent. This works for most props and objects and is a quick method to set something that isn't transparent to something you can see-through. However note that for not understood reasons the current fade enabled objects causes lag in properties where it is used heavily. It is therefor advisable to not use this setting at all and instead create the image you want translucent in photoshop or gimp.
Render Priority This prioritizes the order in which objects are loaded to you. This is mostly used with the Texture Translucent option to have certain objects not disappear into each other. This is usually best used from fixed points of view for objects in the distance. Using this heavily can influence the amount of memory allocated in computers and might cause lag issues especially when setup wrongly.

Plugins[]

This is where plugins are listed if any available to you. In order for these to show up in your prop editor you need access to special roles. The dauction plugin used to be available, but has since been withdrawn.

Navigation
Home - Account - User Interface - Social Center - Housing - Decorating - Clothing - Support
Decorating

Bots - Chromium - Decorating Guides - Deco Tools - Domain - Prop Editor - Property - Props - Prop States - Ramps - Scripts - Transport - World Texture Editor - Zaby

Script Pages

Animated Textures - Audio Add Sound - Audio Play Music - Being.Me - Bots - Cached Web Image - Dance Pole - Door Object - Lighting - Move To scripts - Pickup Object - Sprites - Scale Object - Trigger Linked Script - Web Browser (Chromium) - Web Browser PopUp (Chromium)

Deco Articles

Animal Props - Alpha Pine Tree - Beds - Breaking Out - Chairs & Seating - Doors - Diving Board - Dungeon Crosses - Fire Places - Floors - Pole Dance Pole - Primitive Props - Lapdance Chairs - Ramps - Rope Prop - Sign 01 - Tileable Props - Texture Translucent - Triggers - VIP Ropes

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